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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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Other Books You May Enjoy
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Index

Creating an animated NPC in Unity using a character and animation clip

Once you have a rigged character model and an animation clip, you are ready to add an animated NPC character to a Unity project. For this recipe, we’ll create a new Unity project and import a character and animation clip, then add an Animator Controller asset that will allow Unity to animate the character in a scene.

Figure 9.25: Our animated NPC character

Getting ready

For this recipe, you can use your own FBX animation clips and 3D characters, or use the ones from previous recipes in this chapter.

We have provided the character (GIRL_unity.fbx) and animation clip (@Breathing Idle.fbx) from the previous two recipes for you to use in the 09_08 folder.

How to do it...

To create an animated NPC in Unity using a character and animation clip, perform the following steps:

  1. Create a new 3D Unity project.
  2. Import your character model FBX into the Project panel’...

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