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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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Index

Using a rectangle to constrain 2D Player object movement

Basic character movement in 2D (within a bounding rectangle) is a core skill for many 2D games, so this first recipe will illustrate how to achieve these features for a 2D game. The remaining recipes will then build on this approach for 3D games.

Since in Chapter 3, Inventory and Advanced UIs, we created a basic 2D game template, we’ll adapt this game to restrict the movement to a bounding rectangle:

Figure 11.1: Movement of a character within the rectangular area

Getting ready

This recipe builds on the simple 2D mini game called Simple2DGame_SpaceGirl from the first recipe of Chapter 3, Inventory and Advanced UIs. Start with a copy of this game, or use the provided completed recipe project as the basis for this recipe.

How to do it...

To create a 2D sprite controlled by the user with movement that is limited to within a rectangle, follow these steps:

  1. Create a new, empty GameObject...

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