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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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Index

Creating audio visualization from sample spectral data

The Unity audio systems allow us to access music data via the AudioSource.GetSpectrumData(...) method. This gives us the opportunity to use that data to present a runtime visualization of the overall sound being heard (from the AudioListener) or the individual sound being played by individual AudioSource components.

The following screenshot shows lines drawn using a sample script provided by Unity at https://docs.unity3d.com/ScriptReference/AudioSource.GetSpectrumData.html:

Figure 4.17: Debug DrawLines audio visualization in the Scene panel

Note that, in the preceding sample code, the use of Debug.DrawLine() only appears in the Scene panel when running the game in the Unity editor (not for final builds). Therefore, it cannot be seen by the game player. In this recipe, we’ll take that same spectral data and use it to create a runtime audio spectral visualization in the Game panel. We’ll do this by...

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