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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
21
Index

Exploring Unity’s Particle Pack and reusing samples for your own games

Unity has published a great demonstration of Particle System effects as a package in the Asset Store. While it’s fine to explore the samples, by looking at the GameObjects in the scene and the asset files in the Project window, we can exploit these free resources and adapt them for our own projects.

In this recipe, we’ll explore the sample scene and create two versions of a new scene. One will give the effect of fire on the ground, while the second will look like a flaming torch attached to a concrete wall. In both cases, we’ll make use of fire Prefabs from the Unity examples.

Figure 15.2: Part of the Unity Particle System demo scene

How to do it...

To reuse Unity particle examples for your own games, follow these steps:

  1. Start a new Unity 3D project and ensure you are logged in to your Unity account in the Unity Editor.
  2. Open the Unity Asset Store...

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