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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
21
Index

Importing FBX models into a Unity project

In the previous recipe, you created an FBX model file. In this recipe, we’ll import that model into Unity and work with its materials.

Getting ready

Use the FBX file you created in the previous recipe. We have also provided an FBX file for your use inside the 05_04 folder.

How to do it...

To import FBX models into a Unity project, perform the following steps:

  1. Create a new 3D project.
  2. In the Project panel, create a folder named Models.
  3. Import the pumpkin.fbx model into the Models folder. You do this either by dragging the FBX file into the Project panel from the file explorer, or by choosing the menu Assets | Import New Asset….
  4. Create a GameObject by dragging the pumpkin asset file from the Project panel into the scene.
  5. Create a new 3D cube in the scene, by choosing the menu GameObject | 3D Object | Cube. You can see the pumpkin object is quite a bit smaller than the 1 x 1 x 1...

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