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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
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Index

Displaying a “Hello World” UI text message

The first traditional problem to be solved with new computing technology is to display the Hello World message, as shown in the following screenshot:

Figure 1.5: Displaying the “Hello World” message

In this recipe, you’ll learn how to create a simple UI text object with this message, in large white text with a selected font, in the center of the screen.

Getting ready

This recipe follows on from the previous recipe, so make a copy of that and work on that copy.

How to do it...

To display a Hello World text message, follow these steps:

  1. Open the copy of the project from the previous recipe.
  2. In the Hierarchy panel, add a TextMeshPro GameObject to the scene by going to GameObject | UI | Text - TextMeshPro. Name this GameObject Text-hello. A Canvas and EventSystem GameObject will also be automatically added to the scene.

    Alternatively, you can use the Create...

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