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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
21
Index

Displaying multiple pickups of the same object with multiple status icons

If there is a small, fixed total number of an item to be collected rather than text totals, an effective UI approach is to display placeholder icons (empty or grayed-out pictures) to show the user how many of the same item are left to be collected. Each time an item is picked up, a placeholder icon is replaced with a full-color, collected icon.

In this recipe, we will use gray-filled star icons as the placeholders and yellow-filled star icons to indicate each collected star, as shown in the following screenshot:

Figure 3.14: UI showing multiple status icons

Getting ready

This recipe assumes that you are starting with the Simple2Dgame_SpaceGirl project, which we set up in the first recipe of this chapter.

How to do it...

To display multiple inventory icons for multiple pickups of the same type of object, follow these steps:

  1. Start with a new copy of the Simple2Dgame_SpaceGirl...

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