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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
21
Index

Moving objects by clicking on them

Sometimes, we want to allow the user to interact with objects through mouse pointer clicks. In this recipe, we will allow the user to move an object in a random direction by clicking on it.

Getting ready

This recipe builds upon the player-controlled 3D cube Unity project that you created at the beginning of this chapter: Player control of a 3D GameObject. So make a copy of that project, open it, and then follow the steps for this recipe.

The result of this recipe should look as follows:

Figure 11.12: A pyramid of cubes falling down after being clicked on

How to do it...

To move objects by clicking on them, follow these steps:

  1. Delete the Cube-player GameObject.
  2. Set the position of Main Camera to (0, 3, -5) and its rotation to (25, 0, 0).
  3. Create a C# script class called ClickMove:
    using UnityEngine;
    [RequireComponent(typeof(Rigidbody))]
    public class ClickMove : MonoBehaviour {
     public float...

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