Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Unity Cookbook
  • Toc
  • feedback
Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
close
Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
close
20
Other Books You May Enjoy
21
Index

NPC to seek or flee from a moving object

Rather than a destination that is fixed when the scene starts, let’s allow the Capsule-destination object to be moved by the player while the scene is running. In every frame, we’ll get our NPC arrow to reset the destination of NavMeshAgent to wherever Capsule-destination has been moved to.

Getting ready

This recipe adds to the previous one, so make a copy of that project folder and do your work for this recipe with that copy.

How to do it...

To make an NPC seek or flee from a moving object, follow these steps:

  1. With the Capsule-destination GameObject selected in the Hierarchy panel, add a Rigid Body Physics component to it by going to Component | Physics | Rigidbody.
  2. In the Inspector panel for the Capsule-destination GameObject, check the Freeze Position constraint for the Y axis in the Constraints options of the RigidBody component. This will prevent the object from moving in the Y axis due to...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete