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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
21
Index

Reading data from a text file

Text files are used to store and communicate data for many purposes. Unity makes it easy for you to read in the contents of a text file via the built-in TextAsset script class. In this recipe, you’ll add a UI Text item to a scene, and then write a script that at runtime will read the contents from the text file and display them to the player.

Figure 10.4: Showing the text file contents on screen at runtime

Getting ready

You can use any text file as the data for this recipe. We’ve provided a small text file containing a list of cities, in a cities.txt file in the 10_03 folder.

Figure 10.5: Contents of the text file cities.txt

How to do it...

To read data from a text file, perform the following steps:

  1. Create a new Unity 2D project.
  2. Import the provided cities.txt text file into the project (or use some other text file you have on your computer).
  3. Load the TextMeshPro essentials resources...

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