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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
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Index

Joining several NavMeshes with a single NavMeshSurface

We have a single NavMeshSurface component in our terrain. However, what a NavMeshSurface does is look for navigable meshes in the scene with a similar orientation – that means close to horizontal for the orientation of the GameObject that has a NavMeshSurface component. In this recipe, we’ll first add a large cube to the scene, and then rebake the NavMesh to see how the top of the cube gets its own NavMesh. We’ll then tilt the cube (a little) to see how NavMeshes can join up if the gap and slope between them are not too great:

Figure 12.17: Joined NavMeshes allowing travel up the slope

Getting ready

This recipe adds to the first recipe in this chapter, so make a copy of that project folder and do your work for this recipe with that copy.

How to do it...

To work with non-horizontal NavMeshes, follow these steps:

  1. Add a new 3D cube to the scene, named Cube-slope. Scale this...

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