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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
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Index

Toggling a Shader Graph color glow effect through C# code

Effects such as the glow effect from the previous recipe are often features we wish to toggle on and off under different circumstances. The effect can be turned on or off during a game to visually communicate the status of a GameObject – for example, an angry character might glow red, while a happy monster might glow green, and so on.

We’ll add to the previous recipe to create a new publicly exposed Shader Graph blackboard property named Power. Then, we’ll write some code that can be used to set this value to 0 or 5 in order to turn the glow effect on and off. We’ll also access the Color property so that we can set what color the glow effect displays.

Getting ready

This recipe builds on the previous one, so make a copy of that project and use the copy for this recipe.

How to do it...

To toggle the glow effect from the Shader Graph, follow these steps:

  1. First, delete...

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