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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
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Index

Creating a 3D character with Autodesk Character Generator

In the last recipe, we used a character downloaded from the Unity Asset Store. While it is possible to create and rig a 3D character from scratch using tools like Blender, many hours (perhaps hundreds of hours) are needed to become proficient in a 3D modeling tool to get high-quality results. Another way to create 3D models is to use an application that offers many templates and customizable properties. In this recipe, we’ll use the Autodesk Character Generator web application to create a ready-for-Unity, rigged 3D character model.

Figure 9.14: Using our generated character in a Unity project

Getting ready

You’ll need an Autodesk account and access to the Character Generator web application – this is free for many students through Autodesk’s Education Community program at https://www.autodesk.com/education/edu-software

Note: At the time of writing, access to Autodesk Character...

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