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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
21
Index

Making a simple unit test

In the same way as printing “hello world” is most programmers’ first program statement, asserting that 1 + 1 = 2 is perhaps the most common first test that’s executed for those learning unit testing. That’s what we’ll create in this recipe:

Figure 19.9: Our simple numeric test method passing with a green tick

How to do it...

To create and execute a simple unit test, follow these steps:

  1. Create a new 3D Unity project.
  2. Display the Test Runner panel by going to Window | General | Test Runner.
  3. Ensure that the EditMode button is selected in the Test Runner panel.
  4. In the Test Runner panel, click the Create EditMode Test Assembly Folder button. You’ll now see a folder called Tests that’s been created in the Project panel.
  5. Select the Tests folder.
  6. In the Test Runner panel, click the Create Test Script in current folder button.
  7. You should now have...

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