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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
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Index

Creating a platform game with Tiles and Tilemaps

Unity has introduced a set of Tile features that makes creating tile-based scenes quick and easy. A Tile Grid GameObject acts as the parent to Tilemaps. These are the GameObjects that Tiles are painted on, from the Tile Palette panel.

Sprites can be made into Tile assets, and a collection of Tiles can be added to form a Tile Palette, which we can use to paint a scene:

Figure 8.44: Example of using Tilemapper and GameArt2D-supplied sprites

It also offers powerful, scripted Rule Tiles that enhance the Tile brush tools, automatically adding the top, left, right, and bottom edge Tiles as more Grid elements are painted with Tiles. Rule Tiles can even randomly choose from a selection of Tiles under defined conditions. You can learn more at https://unity3d.com/learn/tutorials/topics/2d-game-creation/using-rule-tiles-tilemap.

In this recipe, we’ll create a simple 2D platformer by building a Grid-based scene using...

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