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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
21
Index

Using a Line Renderer to create a spinning laser trap

Interesting visual effects can be achieved through a scripted approach by creating Line Renderers. Unity Line Renderers can draw lines in the scene using assigned materials and their colors and Alpha Transparency. Lines can be drawn for many different reasons in games, such as to simulate laser beams, provide floating arrows to give the player hints on the direction to follow, and so on.

Figure 15.35: The rotating cube with the laser being emitted

In this recipe, we’ll create the effect of a rotating 3D Cube emitting a laser beam for a short distance. We’ll also learn how to create a scaled invisible cube in the same place as the laser, whose Box Collider can be used for collisions (as if they were with the laser).

Finally, in the There’s more... section, we’ll learn how to add these effects to the scene from the previous recipe to then create explosions when the player’s character...

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