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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
21
Index

Particle Systems and Other Visual Effects

While a lot of content in scenes is from terrain and 3D meshes, and other effects from light sources, some fantastic effects can be created from Particle Systems. Particle systems are basically a collection of points whose creation changes over time, and whose lifetime can be controlled through parameters and rules. Also, how each particle is rendered can be controlled over time, sometimes using colors and other times using sprite images. Effects such as gravity and collisions with surfaces can be applied to make it more convincing to the player that the particles are part of the scene and interacting with other scene objects.

Some possible effects of Particle systems include:

  • Fire, explosions, smoke, and sparks
  • Water drops, moving water, and waterfalls
  • Other effects such as dust, fish, glowing effects from magic potions, and so on

Figure 15.1: Particle systems used to great effect in the Witcher computer...

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