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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
21
Index

Adding a clothing accessory pickup for a character

A great feature to add to Third Person Controllers in games is the ability to accessorize them! Whether it’s clothing like hats and gloves, jewelry, or weapons, players engage with their characters more if they can see pickups added to character models.

A simple technique for hiding/revealing accessories is to add GameObjects to the appropriate part of the skeleton hierarchy, so as that part (head, hand, foot, etc.) of the skeleton is animated the accessory moves with it. In this recipe, we’ll download a free hat 3D model and add it to the skeleton hierarchy of the character in our scene. We’ll then make it active (so, invisible) until an object collides with it in the scene.

Getting ready

This recipe builds on the previous one, so make a copy of that and work on the copy.

For this recipe, we are illustrating accessories with a free hat FBX model published by 1pudge101 (thanks for making this free...

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