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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
21
Index

Creating a simple WebXR scene from scratch

Rather than just exploring the Desert scene from De-Panther’s WebXR project, let’s create and publish a new scene from scratch, making use of the WebXR plugins already added as part of that project.

In this recipe we’ll create a new scene containing a Cube, acting as a table, and two orange Spheres that can be picked up and interacted with.

Getting ready

This recipe builds on the Exploring and building the Desert WebXR demo project recipe. So, make a copy of that project and work on the copy.

How to do it...

To create a simple WebXR scene from scratch, perform the following steps:

  1. In Unity create a new Basic (Built-in) scene – this should contain a Main Camera and Directional Light.
  2. Delete the Main Camera GameObject from the scene (since we’ll be adding a WebXR camera set next).
  3. From the Project panel, drag the WebXRCameraSet asset file into the scene from the folder...

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