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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
21
Index

Logging player actions and game events to a file

The comma separated values (CSV) text file format is a good format to save data in, since it is easily read into rows and columns by almost all spreadsheet applications.

In this recipe, we’ll write a script that offers a method that can be called from anywhere in our game, from any scene, which will add a row of text to a log file. The following is an example of the saved data when viewed in Microsoft Excel.

Figure 10.14: CSV log data viewed in a spreadsheet application

How to do it...

To log player actions and game events to a file, follow these steps:

  1. Create a new 2D project.
  2. Create a new AddToLogFile C# script class containing the following code:
    using UnityEngine;
    using System.IO;
    using System;
    using UnityEngine.SceneManagement;
    public class AddToLogFile : MonoBehaviour {
      private static string _fileName = "";
      private static string _folderName = "Logs";...

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