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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
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Index

Adding the AR Foundation package and GameObjects to a 3D scene

If you already have a 3D project, then there are some basic steps you need to perform so that your Unity Editor application is set up for AR development. AR projects created with Unity have, at their core, the AR Foundation package and XR Plugin Manager. In the previous recipe, things were set up for us already as part of the Unity AR (Core) template project. In this recipe, we’ll create a new Unity 3D project and then manually add the AR Foundation package to the project. In this recipe, we’ll create the same scene setup, but will be building a scene from scratch to get to know the AR Foundation GameObjects and how to add them to any scene.

This recipe can be used as a guide on how to add AR capabilities to any existing 3D project you might already have. As part of this recipe, we’ll also be adding the appropriate plugin for the Android target device on which the AR project is going to be developed...

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