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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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Other Books You May Enjoy
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Index

Organizing level geometry as empty GameObject children

Many beginners working with 3D modeling tools have trouble navigating and orienting the scene being edited once it contains many objects of different sizes. A simple yet effective approach is to make all related 3D objects children to an empty GameObject, positioned at the “center” of those objects. You can use this method if you want to quickly create a more detailed prototype, maybe based on an actual building. We can combine the techniques that we used in the previous recipe to extrude a complex building. In this recipe, we will demonstrate how to parent GameObject whose children are a yellow floor plane, a blue staircase, and a green cone. Following the same process, a building of any shape can be made using ProBuilder:

Figure 7.23: Collection of ProBuilder objects as children of an empty GameObject

Getting ready

You’ll need the ProBuilder package installed for this recipe, and also grid...

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