Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Unity Cookbook
  • Toc
  • feedback
Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
close
Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
close
20
Other Books You May Enjoy
21
Index

Displaying Data with Core UI Elements

A key element that contributes to the entertainment and enjoyment of most games is the quality of the player’s visual experience, and an important part of this is the user interface (UI). UI elements involve ways for the user to interact with the game (such as buttons, cursors, and text boxes), as well as ways for the game to present up-to-date information to the user (such as the time remaining, current health, score, lives left, or location of enemies). This chapter is filled with UI recipes to give you a range of examples and ideas for creating game UIs.

This chapter is all about the Unity UI system. This is based on GameObjects and their components, and the recommended system for runtime player visual UIs. There are other UI systems in Unity (UI Toolkit and IMGUI), but these are mostly used for Unity Editor design-time interfaces.

Every game and interactive multimedia application is different, and so this chapter...

bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete