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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
21
Index

Highlighting GameObject materials on mouseover

Changing the look or color of an object at runtime can be a very effective way of letting players know that they can interact with it. This is very useful in a number of game genres, such as puzzles and point-and-click adventures, and it can also be used to create 3D user interfaces.

In this recipe, we’ll swap materials when the mouse is over an object by using a second material, showing a border:

Figure 5.20: The interactive cube rollover highlight effect we’ll create in this recipe

Getting ready

For this recipe, you’ll need an image of a white square with a black border. We have provided such an image, called border.png, in the 05_05 folder.

How to do it...

To highlight a material at mouseover, follow these steps:

  1. Create a new 3D project.
  2. Import the border.png image into your project.
  3. Create a cube in the scene (GameObject | 3D Object | Cube).
  4. In the Project...

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