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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
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Index

Editing polygon Colliders for more realistic 2D physics

In this recipe, we will address the issue of the simple geometric polygon Colliders used as sprite placeholders not matching the final image sprite that replaces the placeholder. This will allow you to use polygon Colliders to approximate the shape of any image outline you might use in your game.

Getting ready

This recipe builds on the previous one, so make a copy of that project and work on the copy for this recipe. We’ll also be using the Enemy Bug image from the first recipe in this chapter, which can be found in a folder named Sprites in the 08_01 folder.

How to do it...

To edit polygon Colliders for more realistic 2D physics, follow these steps:

  1. Copy the project from the previous recipe and use this copy for this recipe.
  2. If you haven’t done so already, import the Enemy Bug image from the provided assets. Then, in the Inspector panel, for each Square GameObject, change the sprite...

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