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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
21
Index

Getting started with ProBuilder

In this recipe, we’ll set up the ProBuilder tools and create several 3D game assets.

Figure 7.2: The 4 x 4 x 4 cube-based object we’ll create in this recipe

Getting ready

For this recipe, you need a brick-like texture. We’ve provided the file Yellow_brick_wall.jpg in folder 07_01.

How to do it...

To create geometry with ProBuilder, follow these steps:

  1. Create a new Unity 3D project.
  2. Open the Package Manager panel by choosing Windows | Package Manager. Set the Packages list to Unity Registry. Locate the ProBuilder package and install it for this project. You should now have a new Unity menu, Tools, with a single option, ProBuilder.
  3. Open the ProBuilder tools panel by choosing Menu: Tools | ProBuilder | ProBuilder Window. Dock this panel somewhere convenient so you can always see it, for example, as a column between the Hierarchy and Scene panels.
  4. Use the right-mouse-button menu...

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