
Unity Cookbook
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One of the features of AR is its ability to detect flat surfaces through device cameras and other sensors (such as the LIDAR sensors on some high-end iPads and iPhones).
This recipe illustrates how a Unity AR Raycast, combined with some AR Foundation objects and scripts, can work to highlight detected planes (both horizontal and vertical) with a circular highlight:
Figure 17.18: A plane being detected in an indoor scene
This recipe follows the previous one, so make a copy of it and work on that copy.
We also need an image to display on the detected planes. We have provided a suitable circular image called plane_highligher.png
in the 17_04
folder.
To create an AR plane highlighter app, do the following:
XR Origin
GameObject. In the Inspector panel, add an AR Plane Manager...