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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
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Index

Detecting and highlighting planes with AR Foundation

One of the features of AR is its ability to detect flat surfaces through device cameras and other sensors (such as the LIDAR sensors on some high-end iPads and iPhones).

This recipe illustrates how a Unity AR Raycast, combined with some AR Foundation objects and scripts, can work to highlight detected planes (both horizontal and vertical) with a circular highlight:

Figure 17.18: A plane being detected in an indoor scene

Getting ready

This recipe follows the previous one, so make a copy of it and work on that copy.

We also need an image to display on the detected planes. We have provided a suitable circular image called plane_highligher.png in the 17_04 folder.

How to do it...

To create an AR plane highlighter app, do the following:

  1. Delete the two cubes in the Hierarchy panel.
  2. In the Hierarchy panel, select the XR Origin GameObject. In the Inspector panel, add an AR Plane Manager...

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