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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
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Index

Ensuring a movie is prepared before playing

In the preceding recipe, the movie has time to be prepared since the game waits until we press the jump/Spacebar key. If we are using scripting to set up a video player for a video clip, we need to do some initial work before the video is ready to play. Unity provides the prepareCompleted event for this, which allows us to register a method to be invoked once VideoPlayer is ready to play.

Getting ready

This recipe follows on from the previous one, so make a copy of that and work on the copy.

How to do it...

To ensure a movie is prepared before it’s played by subscribing to a prepareCompleted event, do the following:

  1. Add a UI RawImage to the scene by going to GameObject | UI | Raw Image.
  2. Create a new, empty GameObject named video-object.
  3. Create a C# script class named PrepareCompleted and attach an instance of the script as a component to the video-object GameObject:
    using UnityEngine...

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