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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
21
Index

Using Invoke to delay the execution of an explosion

In the previous recipe, we wanted to immediately instantiate and play a Particle System as soon as the player’s character collided with a crystal GameObject. However, there are times when we want to delay for a few moments when we want a prefab to be instantiated. This recipe customizes the previous one, in that we’ll allow our player to move around the scene while dropping bombs. Three seconds after being dropped, that bomb will be replaced by an explosion – an instantiation of our explosion Particle System from the previous recipe. This recipe is inspired, although in a much-simplified form, by games such as BomberMan.

Figure 15.30: Our Unity BomberMan

Getting ready

This recipe follows on from the previous one, so make a copy of that and work on the copy.

How to do it...

To delay an explosion using the Invoke(...) method, follow these steps:

  1. Open a copy of the previous recipe...

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