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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
21
Index

Animated Characters

In this chapter, you’ll learn how to import characters and animations from Mixamo and also how to change the character for the Third Person Starter Assets. The recipes in this chapter build on the Unity Technologies Third Person Starter Assets packages – these assets provide a great starting point to try out content and characters with first- and third-person cameras.

In this chapter, we’ll learn how to do the following:

  • Unity’s Third Person Character Controller assets
  • Adding a Third Person Character Controller to a scene
  • Adding a clothing accessory pickup for a character
  • Swapping the Third Person Armature for a different character
  • Creating a 3D character with Autodesk Character Generator
  • Selecting and downloading a character from Mixamo
  • Selecting and downloading an animation clip from Mixamo
  • Creating an animated NPC in Unity using a character and animation clip
  • Using scripts...

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