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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
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Index

Reporting Code Coverage testing

A useful tool in projects with code testing is to be able to analyze how much of a C# script class is being tested. For example, is every method being tested with at least one set of test data? Unity now offers a Code Coverage feature, which we’ll explore in this code-testing recipe. As shown in the following screenshot, Unity allows us to create a set of HTML pages for documenting the code coverage of tests against C# code.

With this, we can see what percentage of our code is covered by tests, and even which lines of code are, and are not, covered by our tests:

Figure 19.22: Code Coverage HTML report for the Player script class

Getting ready

This project builds on the previous one, so make a copy of what you made in that recipe and work on the copy.

How to do it...

To add Code Coverage reporting to a project with unit tests, follow these steps:

  1. Open the Code Coverage window by going to Window | Analysis...

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