
Unity Cookbook
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Using a combination of textures and terrains with variations in height enables sophisticated and realistic physical environments to be created. In this recipe, we’ll build on the previous texture-painted terrain by varying the height to create an interesting landscape in our scene. To make things a bit easier, we’ll import the terrain samples, which provide a range of useful textures and height brushes for common terrain features.
Figure 6.6: We’ll create a circle hill, bordered by mountains, painted with sand and grass, with a canyon entrance
This recipe builds on the previous one, so make a copy of that and work on this copy.
To use Unity terrain tools and samples for powerful height-painting, follow these steps: