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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
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Index

Creating an AR project with the AR (Core) template

Unity have kindly created a project template, which does the required work for AR projects of adding the AR Foundation package, and provides a sample scene that already has the core AR GameObjects needed for an AR project.

In this recipe, you’ll learn how to create a new project from the provided template, open the sample scene and add a 3D object, and then set up the Build Settings config for deployment on an Android device.

Figure 17.8: The AR project we’ll create, with just a Cube overlaid on the device camera view

How to do it...

To create an AR project with the AR (Core) template, do the following:

  1. In Unity Hub, click the New Project button.
  2. Select your version of Unity, then scroll down to find the AR (Core) template. If you’ve not used this before you may need to first download this template.
  3. Provide a project name and destination and click the Create project...

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