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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
21
Index

Simulating an explosion

For many games, there will be events where we want to display an explosion in the scene, such as when the player’s character dies or when they collide with an object that deals damage. We can quite easily create a visual explosion effect using an appropriate 2D image and a Particle System that fires one with a burst of many fast-moving, short-lived particles, in all directions. That’s what we’ll create in this recipe.

Figure 15.24: The explosion effect we’ll create

Getting ready

For this recipe, we need an image of an explosion, so we’ll use the firecloud.png image that’s been published on the PNG-EGG website. Thanks to GAMEKILLER48 for sharing this asset for game developers to use.

We’ve prepared the file you need in the 15_05 folder. Alternatively, you can download the image directly from the PNG-EGG website: https://www.pngegg.com/en/png-ffmwo.

How to do it...

To create a Particle...

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