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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
21
Index
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Index

Symbols

2D GameObjects

custom mouse cursors, setting for 47-49

2D physics objects

explosionForce method, creating for 290-293

2D Player object movement

rectangle, using to constrain 380-383

2D SpaceGirl mini-game

C# inventory slot UI, creating 109-114

creating 80-84

icons for multiple object pickups,revealing 102-105

inventory list items, ordering alphabetically 123

modifying, for second inventory panel 115-118

multiple item total, collecting and displaying 90-92

multiple pickups of different objects,displaying 118-128

multiple pickups of same object, displaying with multiple status icons 97-102

responsibilities, combining into single script 92, 93

responsibilities, separating with Model-View-Controller 129, 130

single object pickups, displaying 85-88, 94-96

Unity UI panels, using 105-109

working 84, 85

2D sprites

working with 22

3D animations (new input system)

scripts, using to...

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