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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
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Index

Saving data between scenes and games using PlayerPrefs

While the previous recipe illustrates how the static properties allow a game to remember values between different scenes, these values are forgotten once the game application is exited. Unity provides the PlayerPrefs feature to allow a game to store and retrieve data between the different game-playing sessions.

Getting ready

This recipe builds upon the previous recipe, so make a copy of that project and work from it.

How to do it...

To save and load the player data using PlayerPrefs, follow these steps:

  1. Delete the C# script PlayerData.
  2. Edit the C# script called UpdateScoreText by replacing the Start() method with the following code:
    void Start(){
       int scoreCorrect = PlayerPrefs.GetInt("scoreCorrect");
       int scoreIncorrect = PlayerPrefs.GetInt("scoreIncorrect");
       int totalAttempts = scoreCorrect + scoreIncorrect;
       string scoreMessage = "Score = ";
      ...

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