Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Unity Cookbook
  • Toc
  • feedback
Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
close
Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
close
20
Other Books You May Enjoy
21
Index

Using scripting to control video playback on scene textures

While the previous recipe demonstrated how we can place videos using the VideoPlayer component, which is set up at design time, much more is possible when controlling video playback through scripting – for example, allowing the user to interactively pause/play/stop video playback:

Figure 14.3: Example of using a script to control the video

In this recipe, we’ll use scripting to play/pause the playback of a video rendered onto a 3D cube.

Getting ready

If you need a video file to follow this recipe, please use the 54321TestVideo.mov file included in the 14_02 folder.

How to do it...

To use scripting to control video playback, follow these steps:

  1. Create a new Unity 3D project.
  2. Import the provided 54321TestVideo.mov file.
  3. Create a 3D cube by going to GameObject | 3D Object | Cube.
  4. Create a C# script class named PlayPauseMainTexture and attach an instance...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete