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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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Other Books You May Enjoy
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Index

Making particles collide with scene objects

A great way to enhance the visual effects of Particle Systems is for the particles to behave as if they are a real part of the 3D world. We can easily give this impression by enabling the Collision module, which makes particles change their direction of movement when they “hit” the colliders of 3D objects in the scene.

In this recipe, we’ll create a scene containing some 3D objects and create two Particle Systems – one like a fountain of ping-pong balls and another like a gun firing many small balls in a line. Both sets of particles will bounce and change direction when they collide with the objects in the scene:

Figure 15.19: The two bouncing Particle Systems in the collision scene we’ll create in this recipe

How to do it...

To create a Particle System from scratch, follow these steps:

  1. Create a new Unity 3D project.
  2. Move MainCamera to Position (0, 1, -20) so that we...

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