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Unity Cookbook

Unity Cookbook

By : Matt Smith, Shaun Ferns, Sinéad Murphy
4.7 (27)
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Unity Cookbook

Unity Cookbook

4.7 (27)
By: Matt Smith, Shaun Ferns, Sinéad Murphy

Overview of this book

Unleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
Table of Contents (22 chapters)
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20
Other Books You May Enjoy
21
Index

Saving screenshots and RenderTextures to files

At each point in time, a RenderTexture contains an image – a screenshot from the point of view of the Camera rendering to that RenderTexture. Games can have features such as snapshots at exciting points in time, such as crossing a finish line, landing a difficult jump, or taking the lead in a race. Through scripting we can take the picture data from the RenderTexture and save it as an image file.

Also, if you simply want to be able to take a snapshot of the Game screen (Main Camera view) at any point during the game as a PNG file, this is something Unity has made really easy too. We’ll explore both these features in this recipe.

Figure 13.25: PNG screenshot image of Main Camera view taken while playing the game

Getting ready

This project follows on from the previous one, so make a copy of that one to work on in this recipe. Note – many thanks to krzys-h for posting the RenderTexture-to-image file...

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