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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To create a basic 3D cube controlled game, follow these steps:

  1. Create a new, empty Unity 3D project.
  2. Import the single Terrain Texture named SandAlbedo from Unity's Standard Assets. To do this, open the Asset Store window, search for Standard Assets, and click Import. When importing, click the None button to deselect everything, and then locate and tick the SandAlbedo.psd asset in the Standard Assets/Environment/TerrainAssets/SurfaceTextures folder. Finally, click the Import button; the SandAlbedo texture file should be downloaded into the project files in your Project window:
Figure 9.6  Importing the SandAlbedo texture from Standard Assets
  1. Create a new terrain by going to GameObject | 3D Object | Terrain.
  2. With this new Terrain GameObject selected in Hierarchy window, in its Inspector window, set its Transform Position to (-15, 0, -10).
  3. In the Inspector window for the Terrain...
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