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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
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15
Virtual and Augmented Reality (VR/AR)

How to do it...

To create a design-time snap-to-grid drawn by a Gizmo in the Scene window, follow these steps:

  1. Create a new Unity 3D project.
  2. In the Scene window, turn off the Skybox view (or simply toggle off all the visual settings) so that you have a plain background for your grid:
Figure 13.4 – Turning off the Skybox view in the Scene window
  1. Updating the display and the child objects will be performed by a script class called GridGizmo. Create a new C# script class called GridGizmo that contains the following code:
     using UnityEngine;

public class GridGizmo : MonoBehaviour {
public int grid = 2;

public void SetGrid(int grid) {
this.grid = grid;
SnapAllChildren();
}

public Color gridColor = Color.red;
public int numLines = 6;
public int lineLength = 50;

private void SnapAllChildren() {
foreach (Transform child...
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