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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
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15
Virtual and Augmented Reality (VR/AR)

Health.cs

This script class has one private property. Since it is private, it can only be changed by methods. Its initial value is 1.0  in other words, 100% health:

  • health (float): The valid range is from 0 (dead!) to 1.0 (100% health).

There are three public methods:

  • GetHealth(): This returns the current value of the health float number (which should be between 0 and 1.0).
  • AddHealth(float): This takes a float as input (the amount to add to the health) and returns a Boolean true/false regarding whether the value was valid. Note that the logic of this method is that it accepts values of 0 or more (and will return true), but it will ensure that the value of health is never more than 1.
  • KillCharacter(): This method sets health to zero and returns true since it is always successful in this action.
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