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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
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6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

Displaying single-object pickups with carrying and not-carrying icons

Graphic icons are an effective way to inform the player that they are carrying an item. In this recipe, if no star is being carried, a gray-filled icon in a blocked-off circle will be displayed in the top-left corner of the screen:

Figure 3.11 – Example of a single-object pickup

Then, once a star has been picked up, a yellow-filled star icon will be displayed. In many cases, icons are clearer (they don't require reading and thinking about) and can also be smaller onscreen than text messages that indicate player status and inventory items.

This recipe will also illustrate the benefits of the MVC design pattern, which we described in the previous recipe – we are changing how to communicate with the user (using the View via icons rather than text), but we can use, with no changes required, the PlayerInventory script class (the Model-Controller), which detects player-star collisions...

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