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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

Creating geometry with ProBuilder

A recent addition to the 3D Unity tools is ProBuilder, which allows you to create and manipulate geometry inside the Unity Editor. Much more powerful than the existing Terrain editor, ProBuilder allows you to create 3D primitives and then manipulate them, such as by extruding or moving vertices, edges, or faces, and then painting with colors or texturing with materials.

In this recipe, we'll create some geometry that might be useful for an original game, or to add to a 3D Gamekit Scene.

If you've not used a 3D modeling package before (such as Blender, 3D Studio Max, or Maya), then it is well worth exploring the different features of ProBuilder. By doing so, you'll learn about some key concepts, including the following:

  • Vertex: A point where lines touch – a corner where the edges touch
  • Edges: A straight line between two vertices
  • Faces: Flat 2D surfaces, usually a rectangle or triangle:

Figure 5.22...
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