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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
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13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To flip an object horizontally using Animator State Chart and transitions, follow these steps:

  1. Create a new Unity 2D project.
  2. Import the provided image; that is, EnemyBug.png.
  3. Drag an instance of the red Enemy Bug image from the Project | Sprites folder into the scene. Position this GameObject at (0, 0, 0) and scale it to (2, 2, 2).
  4. With the Enemy Bug GameObject selected in the Hierarchy window, open the Animation window (Window | Animation | Animation) and click the Create button to create a new Animation Clip asset. Save the new Animation Clip asset as beetle-right. You will also see that an Animator component has been added to the Enemy Bug GameObject:

Figure 6.5  Animator component added to the Enemy Bug GameObject
  1. If you look in the Project window, you'll see that two new asset files have been created: an Animation Clip called beetle-right and an Animator Controller named Enemy Bug:

Figure 6...
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