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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
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6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To automatically populate a panel using UI Grid Layout Groups, follow these steps:

  1. Create a new folder named Prefabs.
  2. From the Hierarchy window, drag the Panel-inventory-slot GameObject into your new empty prefab named panel-inventory-slot. This prefab should now turn blue, showing it is populated.
  3. In the Hierarchy window, delete the three GameObjects; that is, Panel-inventory-slot / (1) / (2).
  4. Un-child Text-title from Panel-stars. Set the Pos-X position of Panel-stars to 130 so that the panel is now to the right of the Stars text.
  1. With the Panel-stars panel selected in the Hierarchy window, add a grid layout group component (Add Component | Layout | Grid Layout Group). Set Cell Size to 50 x 50 and Spacing to 5 x 5. Also, set Child Alignment to Middle Center (so that our icons will have even spacing at the far left and right), as shown in the following screenshot:
Figure 3.27 – Settings for Grid Layout Group...
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