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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

Creating a mouseover yellow highlight

A good user experience (UX) feedback technique is to visually indicate to the user when an object can be interacted with via the mouse. A common way to do this is to present an audio or visual effect when the mouse is moved over an interactable object.

We can create a Material object with a yellow color, which can make an object appear yellow while the mouse is over it, and then make it return to its original material when the mouse is moved away.

Create the MouseOverHighlighter C# script class with the following contents. Then, add an instance object as a component to each of the three 3D GameObjects:

using UnityEngine;

public class MouseOverHighlighter : MonoBehaviour
{
private MeshRenderer meshRenderer;
private Material originalMaterial;

void Start() {
meshRenderer = GetComponent<MeshRenderer>();
originalMaterial = meshRenderer.sharedMaterial;
}

void OnMouseOver() {
meshRenderer.sharedMaterial = NewMaterialWithColor...
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