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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)
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Setting up an Oculus Quest/2 in Developer Mode

The most popular VR headset of 2019/2020 was the Oculus Quest and Quest 2. These are low-cost, walk-around headsets that provide a great introduction to VR for many people. It can be a bit fiddly to set up a Quest for Unity project development, so we'll go through the steps required in this short recipe. Between this and the next recipe, you'll have the satisfaction of creating VR projects and loading them onto your headset.

These steps were performed at the time the book was being written. But things change fast, and it may be that not all the steps/screenshots are the same when you attempt this developer mode setup. However, we have included this recipe since we believe it will still be helpful to those beginning development for the Quest/2 to see the kinds of actions they'll need to take.
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