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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To height paint Terrain, follow these steps:

  1. Open your copy of the Unity project from the previous recipe.
  2. Select Terrain in the Hierarchy window.
  3. In the Inspector window, select the Sculpt and Paint Terrain tool (the second icon, which looks like a paintbrush). 
  4. From the drop-down menu in the Inspector window, immediately below the five terrain tool icons, select Set Height:

Figure 5.43  Choosing the Set Height option from the terrain tools in the Inspector window
  1. Set the painting's Height to 2 and select the first brush (the large white circle with a well-defined border). In the Scene window, paint a raised area with a Height of 2 around the cube at the center of the terrain: 

Figure 5.44  Choosing the Set Height option from the terrain tools in the Inspector window
  1. This isn't a very natural Terrain shape but it nicely illustrates...
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