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Unity 2021 Cookbook

Unity 2021 Cookbook

By : Matt Smith, Shaun Ferns
5 (10)
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Unity 2021 Cookbook

Unity 2021 Cookbook

5 (10)
By: Matt Smith, Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
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2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
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6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

Collecting multiple items and display the total number carried

Often, there are pickups that the player can collect more than one of. In such situations, we can use an integer to represent the total number collected and use a UI Text object to display this total to the user. Let's modify this recipe to allow SpaceGirl to collect lots of stars!

Figure 3.10 – Example of collecting and displaying multiple items

To convert this recipe into one that shows the total number of stars that have been collected, do the following:

  1. Make three or four more copies of the star GameObject and spread them around the scene. This gives the player several stars to collect rather than just one.
Use the Ctrl + D (Windows) or Cmd + D (Mac) keyboard shortcut to quickly duplicate GameObjects.
  1. Change the contents of the C# PlayerInventory script class so that it contains the following:
using UnityEngine; 
public class PlayerInventory : MonoBehaviour { 
   private PlayerInventoryDisplay...
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